![]() Overall MOO2 combat system was overcomplicated, had questionable balance and, especially against AI, open for abuse. Stasis field weapons were arguably overpowered allowing you to kill fleets one by one keeping your enemy disabled. Immobilization was mostly used to allow boarding, but could also be used to reduce enemy defense. You could even start a game as high G race (double hit points) and use no weapons except for tractor beams and shield depleters while boarding everyone's ships. In MOO2 capturing ships was very important.
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